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Apex Theropod Deck Building Game: Exotic Predators Edition REVIEW | COG Gaming

COG Gaming - Apex Theropod Deck Building Game Tyrannosaurus Rex vs. Spinosaurus

Year Published: 2015
Designer: Herschel Hoffmeyer
Publisher: Die-Hard Games LLC
Players: 1-8
Playtime: 45-290 minutes

One Sentence Synopsis: If you see ripples in the water, don’t worry…it’s probably just you.

LOOKING FOR A REVIEW OF THE SECOND EDITION? CLICK HERE (or read this first for additional context)

Apex Theropod Deck-Building Game is a Player versus Environment card game for 1-8 players where each person plays a unique apex predator dinosaur species. Starting with a small deck of basic cards, players work throughout the game to acquire more mature and powerful versions of their dinosaurs’ species, and evolution cards that will help them take down larger prey dinosaurs or even gigantic titans like Alamosaurus. Although each dinosaur successfully hunted on the ever-changing game trail is worth points, the real challenges for players are the boss dinosaurs and their minions interspersed throughout the other animals. Possessing unique abilities and requiring multiple rounds of fighting to beat, these boss cards are the ultimate test of players’ dinosaur species, and the one who beats the most bosses before the extinction event is the winner. Continue reading



The Post-Campaign Shakeup: How Much is Too Much? Focus: Apex Theropod

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Apex Theropod is a deck-building game from Herschel Hoffmeyer that recently finished a successful Kickstarter that raised over 1,200% of its initial funding goal of $4,000.  Just as amazing, this was Herschel’s first card or board game, and his first Kickstarter campaign to boot.  In some ways, maybe it’s not so surprising the project did so well; after all, it’s a card game that’s all about freakin’ dinosaurs!

The game went through numerous changes during the campaign, and Herschel did an excellent job adapting as the project proceeded, and communicating the changes to backers and being transparent about all the modifications he made.  The campaign ended with the vast majority of backers extremely happy with where the game was in terms of art, card layout, and mechanics. Continue reading